Using virtual reality to investigate dynamic tracking and situation awareness in...
Using virtual reality to investigate dynamic tracking and situation awareness in football
Football (i.e., soccer) is the most influential sport in the world. In order to interact with the environment properly, a football player needs to track the ball, his/her teammates and opponents, and to build and update the compre...
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Información proyecto VRFootballTracking
Duración del proyecto: 34 meses
Fecha Inicio: 2021-04-27
Fecha Fin: 2024-02-29
Líder del proyecto
TURUN YLIOPISTO
No se ha especificado una descripción o un objeto social para esta compañía.
TRL
4-5
Presupuesto del proyecto
191K€
Fecha límite de participación
Sin fecha límite de participación.
Descripción del proyecto
Football (i.e., soccer) is the most influential sport in the world. In order to interact with the environment properly, a football player needs to track the ball, his/her teammates and opponents, and to build and update the comprehension of the fast changing dynamics. From the perspective of cognitive psychology, football playing is an excellent example of a complex dynamic circumstance with stringent time constraints, which requires dynamic tracking and situation awareness (SA). Virtual reality (VR) can simulate real football scenes with the participant immersing in it and seeing from the egocentric view; and VR allows control over the environment and replication of the scenes for experiment and practice. The objective of the project is twofold: to provide a VR tool for assessing and training SA in football practice, and to create the empirical basis for developing a theoretical framework for investigating dynamic tracking and SA in football. The objective will be achieved through 7 work packages (WPs), including a qualitative study exploring how elites perceive and understand football situations (WP3), an experiment using VR to investigate players’ tracking and SA in football scenes (WP5) and an experiment investigate the difference and transformation between the VR egocentric view and the 2D allocentric view (WP6). The project will bring together an interdisciplinary team across Finland, China and Germany, consisting of psychology researchers, a football coach, and specialists in VR, coordinated by the fellow and the supervisor (WP1). The fellow will receive training (WP2) on developing VR football environments and adapting them to experiments by working with the Mixed Reality group in the host and visiting the Realistic Depictions Lab in Leibniz-Institut für Wissensmedien (the secondment, WP4). The outcome of the project will be disseminated as papers and patents, communicated with football practitioners and audience, and applied to football training (WP7).