Descripción del proyecto
Distance learning has become a great ally in the current Pandemic situation. The e-DIPLOMA project will establish the e-learning in an upper quality level in a three years’ research project, posing the use of Augmented Reality/Virtual Reality, Artificial Intelligence (Machine Learning/Deep Learning), Interactive Technologies, chatbots and gamification in a newly designed e-learning platform. This project will use techniques and technologies previously proven successfully in the broadcasting, gaming, and eSports industries. They will be adapted to the educational world developing innovative learning practices. A co-creation methodology will be used to include the main educational actors (teachers, educators, pupils, families, course providers and policy makers) and their social relationships. Inclusiveness, accessibility and sustainability will also be taken into account.
This project states that knowing the potential, opportunities, barriers, accessibility and risks of use of emerging technologies for teaching and learning in educational practices, including necessary innovation skills for teachers, will support their digital transformation and will contribute to understanding the social, ethical, political and economic impacts of digital practices, and, in addition, it will increase the resilience of the educational world accepting the benefits of this digital change.
As well, this project will consider the needs for an adequate teacher training in relation with new educational technologies, analyzing the shifting role of teachers, trainers and educational leaders in the digital transition affecting education and training as well as their training needs, including digital and leadership skills, required in an emerging society of permanent and quick technological change.