Innovating Works

3D Tune-In

Financiado
3D-games for TUNing and lEarnINg about hearing aids 3D Tune-In brings together relevant stakeholders: the SME digital games industry (Reactify, Vianet, XTeam and Nerlaska);academic institutes (Imperial College London, De Montfort University, University of Nottingham, University of... 3D Tune-In brings together relevant stakeholders: the SME digital games industry (Reactify, Vianet, XTeam and Nerlaska);academic institutes (Imperial College London, De Montfort University, University of Nottingham, University of Malaga); a large European hearing aidmanufacturer (GN); and hearing communities (Associations - Extra Care, Hearing Link, Action Deafness, Accesibilidad yPersonas Sordas and Ente Nazionale Sordi); to produce digital games applied to hearing aids, addressing social inclusion,generating new markets and creating job opportunities. With Europe’s ageing population the demand for assistive hearingdevices is likely to rapidly increase. While the technology has dramatically advanced in the last 25 years since thecommercialization of the first digital hearing aid, the new functions are often unexploited or inaccessible, particularly forchildren and older adults. Producers of hearing aid devices find that individuals prefer to use simpler less flexible deviceseven though functionality offered by miniaturised digital devices can considerably improve hearing in different acousticenvironments (e.g. classroom, office, restaurant, street) leading to greater confidence, improved social interaction and moresignificantly inclusion back into society. 3D Tune-In aims to exploit existing, overlooked or neglected hearing aidfunctionalities to greatly improve people’s quality of life and their interactions with other people and their surroundingenvironment. This will be achieved through creating the novel 3D Tune-In toolkit based on participatory design methods andadvances in 3D visual, audio and haptic technologies; to enable SMEs in digital games to generate a set of non-leisuregame applications employing gamification techniques for supporting hearing impairment. The technology transfer betweenthese scientific, technological and industrial communities will enable the game industry to expand into assistive technologiesand support active ageing and healthy living. ver más
30/04/2018
3M€
Duración del proyecto: 35 meses Fecha Inicio: 2015-05-01
Fecha Fin: 2018-04-30

Línea de financiación: concedida

El organismo H2020 notifico la concesión del proyecto el día 2018-04-30
H2020 No se conoce la línea exacta de financiación, pero conocemos el organismo encargado de la revisión del proyecto.
Presupuesto El presupuesto total del proyecto asciende a 3M€
Líder del proyecto
IMPERIAL COLLEGE OF SCIENCE TECHNOLOGY AND ME... No se ha especificado una descripción o un objeto social para esta compañía.