Innovating Works

EASS

Desconocido
LAW-GAME: An Interactive Collaborative Digital Gamification Approach to Effective Experiential Training and P... SISEKAITSEAKADEEMIA participó en un H2020: H2020-SU-DS-2018-2019-2020 The aim of our project is to train police officers’ on the procedure, through gamification technologies in a safe and controlled virtual env...
2021-04-21 - 2024-08-31 | Financiado
ROBORDER: autonomous swarm of heterogeneous RObots for BORDER surveillance SISEKAITSEAKADEEMIA participó en un H2020: H2020-SEC-2016-2017 Border authorities and Law Enforcement Agencies (LEAs) across Europe face important challenges in how they patrol and protect the borders. T...
2017-04-07 - 2021-08-31 | Financiado
TARGET: Training Augmented Reality Generalised Environment Toolkit SISEKAITSEAKADEEMIA participó en un H2020: H2020-FCT-2014-2015 TARGET will deliver a pan-European serious gaming platform featuring new tools, techniques and content for training and assessing skills and...
2015-04-28 - 2018-10-31 | Financiado
INSEC: Increase Innovation and Research within Security Organisations SISEKAITSEAKADEEMIA participó en un FP7: Research within Security Organizations by analyzing the main aspects of Innovation Management in security-related operators (end-users), bot...
Financiado
DRIVER+: DRiving InnoVation in crisis management for European Resilience SISEKAITSEAKADEEMIA participó en un FP7: DRIVER+ starts from the experience that neither successful R&D nor strong end-user demand always lead to innovation in the Crisis Management...
Financiado
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