Transformative Adaptive Responsive and enGaging EnvironmenT
There is a need to reduce the knowledge worker "time-to-competence". The main aim is to develop a new genre of TEL environment that supports rapid competence development within the domains of innovation and project management.<br/...
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31/10/2012
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9M€
Presupuesto del proyecto: 9M€
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Información proyecto TARGET
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Líder desconocido
Presupuesto del proyecto
9M€
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Descripción del proyecto
There is a need to reduce the knowledge worker "time-to-competence". The main aim is to develop a new genre of TEL environment that supports rapid competence development within the domains of innovation and project management.<br/>The TARGET environment consists of a learning process supported by the TARGET platform, consisting of a main core of a serious game. Here, the learner is presented with complex situations in the form of game scenarios. Interacting with the game results in experiences that are gradually honed into knowledge.<br/>TARGET integrates five developments: a) Threshold Concepts, resembling knowledge gateways that transform a person's understanding of a knowledge domain b) Knowledge Ecology, defines knowledge as a "living organism" c) Cognitive Load Theory, a learner's attention and working memory is limited, therefore learning processes must be designed to allow effective internalization without overload d) Learning Communities, where members of a community develop their competences by leveraging the experience of their peers e) Experience Management, to allow learners to accumulate lessons learned through real and theoretical situations.<br/>The TARGET aims will be realized through the following specific objectives: a) Conceptual Framework, the conceptual blueprint of TARGET b) Knowledge model, how the game scenarios, concept thresholds, and competences are related c) TARGET Learning Process, supported by a pedagogical framework d) TARGET Platform, of which the core is the Virtual Business Environment e) Pedagogical Agents, available to assume unfilled roles within a game scenario f) TARGET Communities, four sustainable communities revolving around the TARGET environment g) HRM Integration, integration of TARGET within an organization h) Evaluation Framework, for assessing a learner's competence development.