Smart Library of Edutainment technology and gamification at the service of Educ...
Smart Library of Edutainment technology and gamification at the service of Education
Children today are natives of technology, having frequent access to digital devices both at home and at school. Digital devices are today even more used than TV. Worryingly, the offering of high quality educational apps is very li...
ver más
SMILE AND LEARN DIGITAL CREATIONS
El diseño, investigacion, desarrollo, explotacion, distribucion y comercializacion de aplicaciones digitales, asi como de todo tipo de produ...
TRL
4-5
| 130K€
Fecha límite participación
Sin fecha límite de participación.
Financiación
concedida
El organismo H2020 notifico la concesión del proyecto
el día 2018-12-31
¿Tienes un proyecto y buscas un partner? Gracias a nuestro motor inteligente podemos recomendarte los mejores socios y ponerte en contacto con ellos. Te lo explicamos en este video
Información proyecto Smart Library
Duración del proyecto: 22 meses
Fecha Inicio: 2017-02-26
Fecha Fin: 2018-12-31
Líder del proyecto
SMILE AND LEARN DIGITAL CREATIONS
El diseño, investigacion, desarrollo, explotacion, distribucion y comercializacion de aplicaciones digitales, asi como de todo tipo de produ...
TRL
4-5
| 130K€
Presupuesto del proyecto
2M€
Fecha límite de participación
Sin fecha límite de participación.
Descripción del proyecto
Children today are natives of technology, having frequent access to digital devices both at home and at school. Digital devices are today even more used than TV. Worryingly, the offering of high quality educational apps is very limited and expensive. Parents and educators are concerned about this and are actively searching for better alternatives.
To help resolve these issues, Smile and Learn places technology at the service of education with the mission of helping children 2 to 12 years old learn while having fun using digital devices. Like the north American educational philosopher John Dewey, we believe that if we teach today’s students as we taught yesterday’s, we rob them of tomorrow. Our vision is to become the global leader in Edutainment (Entertainment plus Education). To do so we have developed the Smart Digital Library, a single platform of interactive games and stories that, as of today, provides access to up to 30 individual proprietary apps (100 apps by end 2018). The Library can be used at home, on the go or at school and provides smart recommendations to children, their parents and educators.
In August 2016, Smile and Learn successfully completed phase I of SME Instrument, finalizing our first release of the Smart Library rolled out in real production environments both at pilot schools (today more than 100 schools use the Library, including 10 special education schools) and with families (+7,000 active users) in different markets, including the US, Spain, the UK, France, Mexico and Colombia, with very positive feedback. We already have more than 30,000 users worldwide with no marketing expenditure.
We are now moving forward to make the Smart Library a global state-of-the-art product in the edutainment industry by scaling it up and rolling out a powerful dissemination plan, that we expect to conduct with the support of Phase 2 H2020