Revolutionize the way humans interact with technology
Mobile Augmented Reality has the potential to go beyond gaming and transform the way we learn, work and interact. The main issue with mobile AR so far has been that a seemingly simple task, that is to create a real time understand...
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Duración del proyecto: 24 meses
Fecha Inicio: 2019-05-21
Fecha Fin: 2021-05-31
Líder del proyecto
MANOMOTION AB
No se ha especificado una descripción o un objeto social para esta compañía.
TRL
4-5
Presupuesto del proyecto
3M€
Fecha límite de participación
Sin fecha límite de participación.
Descripción del proyecto
Mobile Augmented Reality has the potential to go beyond gaming and transform the way we learn, work and interact. The main issue with mobile AR so far has been that a seemingly simple task, that is to create a real time understanding of how the hand moves by using only the already installed RGB camera and the processing power available in a mobile phone has been an unsolved technical problem.
ManoMotion taps into this opportunity with its patented deep technology that integrates hand tracking and gesture analysis with Computer Vision, AI and Machine learning in a B2B solution that provides a framework for real- time 3D gestural analysis with the simple RGB camera found in everyday smartphones, with minimal computing power and minimal battery consumption. ManoMotion’s is the first software solution that creates realistic real-time hand understanding, gesture control & hand-to-object interaction in augmented reality and virtual reality environments. The company is on a mission to interpret human intent and make technology more natural and intuitive using one of the most versatile tools humans use to interact with the world: their hands. With the RealHands project, the company will push the development of the technology to be scalable and adaptable to a virtually endless range of applications: from videogaming to education to health applications.
Goldman Sachs estimate that the total accessible market for AR software is 35 B$ in 2025 60% of which is driven by consumers. The largest segment, according to the same study, is projected to be the videogame market which is expected to generate 11.6 B$ from over 216M users in 2025, followed by health case sector at 5.1 B$ and engineering 4.7 B$. Thanks to this project ManoMotion will become a prime mover of this market.