Innovating Works

REVEAL

Financiado
Realising Education through Virtual Environments and Augmented Locations
State-of-the art Virtual Reality (VR) technologies designed for gaming offer new opportunities for social and economic benefits in their application to education. This project will pioneer the use of mainstream PlayStation VR tech... State-of-the art Virtual Reality (VR) technologies designed for gaming offer new opportunities for social and economic benefits in their application to education. This project will pioneer the use of mainstream PlayStation VR technologies for innovative educational applications which engage world-wide audiences in the Europe’s rich historical and scientific heritage. Supported by the R&D team at Sony Interactive Entertainment Europe (SIEE), it will actively inform and map the processes and technologies required for SMEs to successfully bring new gamified VR applications to Sony’s online PlayStation Store. The resulting technology and tools will provide an infrastructure for creating educational VR experiences and generate new business opportunities outside of traditional gaming activities on the PlayStation platform. In the process it will create inclusive narrative-driven VR experiences which improve the social and physical accessibility of cultural heritage and contribute to the digital preservation of historical sites. ver más
31/12/2018
1M€
Duración del proyecto: 26 meses Fecha Inicio: 2016-10-28
Fecha Fin: 2018-12-31

Línea de financiación: concedida

El organismo H2020 notifico la concesión del proyecto el día 2018-12-31
Línea de financiación objetivo El proyecto se financió a través de la siguiente ayuda:
Presupuesto El presupuesto total del proyecto asciende a 1M€
Líder del proyecto
SHEFFIELD HALLAM UNIVERSITY No se ha especificado una descripción o un objeto social para esta compañía.
Perfil tecnológico TRL 4-5