Next generation motion sensing bands for promotion of fitness and health trackin...
Next generation motion sensing bands for promotion of fitness and health tracking
Exercise is a fundamental aspect of maintaining a healthy lifestyle however most people don’t enjoy exercise because it is
either too time consuming or not intellectually stimulating. 97% of people believe in the need for physical...
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30/09/2019
Touch TD
71K€
Presupuesto del proyecto: 71K€
Líder del proyecto
TOUCH TD LTD
No se ha especificado una descripción o un objeto social para esta compañía.
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Información proyecto Atomic Bands
Duración del proyecto: 3 meses
Fecha Inicio: 2019-06-11
Fecha Fin: 2019-09-30
Líder del proyecto
TOUCH TD LTD
No se ha especificado una descripción o un objeto social para esta compañía.
Presupuesto del proyecto
71K€
Descripción del proyecto
Exercise is a fundamental aspect of maintaining a healthy lifestyle however most people don’t enjoy exercise because it is
either too time consuming or not intellectually stimulating. 97% of people believe in the need for physical fitness, however
less than 5% of adults participate in the recommended minimum 30 minutes of exercise each day, while 75% of kids get less
than 1 hour of exercise per day. Obesity of the general population expected to reach 9.1% of the population in 2020 equating
to approximately 750 million people. With an increasing number of available game types and methods of gameplay, over 700
million people worldwide play video games. Mainstream gaming systems have an additional motion tracking hardware that
can be purchased in conjunction to expensive consoles. These devices however, only monitor and project physical
movement as opposed to teaching and correcting movement.
The Funky Bots Atomic Bands offer a cheap alternative to the mainstream gaming consoles and provide access to a large
fitness/gaming library at no added cost. The device comes equipped with a heart rate monitor, calorie counter, and state of
the art motion algorithms for tracking, logging, coaching, and analysis of physical performance. Funky Bots is initially
targeting users whom are prone to martial arts and dancing, however as the product gains market traction, the diversity of
augmented reality games will attract users of all sports and fitness levels.
During the phase 1 feasibility assessment, Funky Bots will perform an in depth market analysis, establish a go-to-market
strategy, and run a small scale user-experience test. Further development plan and industrialisation strategy will also be
established.