DyViTo Dynamics in Vision and Touch the look and feel of stuff
Real world tasks as diverse as drinking tea or operating machines require us to integrate information across time and the senses rapidly and flexibly. Understanding how the human brain performs dynamic, multisensory integration is...
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Información proyecto DyViTo
Duración del proyecto: 55 meses
Fecha Inicio: 2017-08-17
Fecha Fin: 2022-03-31
Líder del proyecto
UNIVERSITY OF BRADFORD
No se ha especificado una descripción o un objeto social para esta compañía.
TRL
4-5
Presupuesto del proyecto
3M€
Fecha límite de participación
Sin fecha límite de participación.
Descripción del proyecto
Real world tasks as diverse as drinking tea or operating machines require us to integrate information across time and the senses rapidly and flexibly. Understanding how the human brain performs dynamic, multisensory integration is a key challenge with important applications in creating digital and virtual environments. Communication, entertainment and commerce are increasingly reliant on ever more realistic and inmmersive virtual worlds that we can modify and manipulate. Here we bring together multiple perspectives (psychology, computer science, physics, cognitive science and neuroscience) to address the central challenge of the perception of material and appearance in dynamic environments. Our goal is to produce a step change in the industrial challenge of creating virtual objects that look, feel, move and change like ‘the real thing’. We will accomplish this through an integrated training programme that will produce a cohort of young researchers who are able to fluidly translate between the fundamental neuro-cognitive mechanisms of object and material perception and diverse applications in virtual reality. The training environment will provide 11 ESRs with cutting-edge, multidisciplinary projects, under the supervision of experts in visual and haptic perception, neuroimaging, modelling, material rendering and lighting design. This will provide perceptually-driven advances in graphical rendering and lighting technology for dynamic interaction with complex materials (WP1-3). Central to the fulfillment of the network is the involvement of secondments to industrial and public outreach partners. Thus, we aim to produce a new generation of researchers who advance our understanding of the ‘look and feel’ of real and virtual objects in a seamlessly multidisciplinary way. Their experience of translating back and forth between sectors and countries will provide Europe with key innovators in the developing field of visual-haptic technologies.